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Giu 5
U4GM Arc Raiders Guide: Season 4 Week 6 Trials
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5 Giu 03:27 PM to 6 Giu 03:27 PM
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ARC Raiders' Season 4 Week 6 Trials are worth doing even if you're not chasing the very top of the board. The tasks aren't too nasty this time, but you can still burn gear fast if you wander in without a plan. Trials unlock at player level 15, and once you're in, each weekly challenge pays out points, stars, and rewards. If you're trying to save time or keep your stash healthy, it's smart to prep your loadout first, whether that means crafting carefully or checking where players usually buy ARC Raiders Items before pushing harder runs. Three stars is the aim, of course, but clean routes matter more than rushing.
Start With the Hotel Containers
The Hotel objective on Riven Tides is one of the easiest points you'll get this week. Drop into the map, move straight for the Hotel POI, and start opening every lootable container you can find. Don't overthink it. Bags, boxes, cabinets, and supply containers all count if they can be searched. If the main floors look picked clean, check side rooms and locked areas. A lot of players run through the obvious spots and leave the quieter rooms alone. Bring a key if you've got one, but don't risk your best kit just for this. You're here to open containers, get the score, and leave if things get messy.
Ground ARC Damage Is Free Score If You Pick the Right Targets
For the ground-based ARC enemy challenge, bigger targets are your best friends. Bastions, Bombardiers, and Leapers give solid progress, and you don't need to farm forever if you only want three stars. A single Bombardier or Bastion can be enough to push you over the useful score range, especially if the requirement sits around 4,000 points. Stay at a safe angle, use cover, and don't stand still while reloading. If you're in a higher Trial bracket and care about leaderboard placement, stack multiple ARC kills in one raid. If not, take the simple win and extract.
Computers and Melee Tasks Need Different Mindsets
The computer search trial is best handled in Dam Battlegrounds, mainly around Research and Admin. Head upstairs and sweep the offices. You'll find computers on desks and in small rooms, and the points come quickly once you know the layout. The melee damage challenge is a different story. It feels awkward at first, and newer players often panic. Bring adrenaline shots, find a Bombardier, and chip away with melee hits when it's safe. Watch for the gravity blast pattern. Hit, step out, reset, then go again. It's not glamorous, but it works, and it keeps ammo use low.
Spotters Are Easier With the Right Tools
Spotters can be annoying because they drift, scan, and rarely sit still when you want them to. You'll often see them near Bombardiers, especially around Buried City or the outer gate areas of Blue Gate. You can shoot them down if your aim is steady, but Seeker Grenades make the job much cleaner. Toss one when the Spotter is in range and let it track the target. That saves ammo and cuts down the time you spend exposed. If you're planning several Trial attempts, stock up before the run; some players look for ARC Raiders Items for sale to avoid going in underprepared, but smart routing and calm fights will still carry most of the work.
Start With the Hotel Containers
The Hotel objective on Riven Tides is one of the easiest points you'll get this week. Drop into the map, move straight for the Hotel POI, and start opening every lootable container you can find. Don't overthink it. Bags, boxes, cabinets, and supply containers all count if they can be searched. If the main floors look picked clean, check side rooms and locked areas. A lot of players run through the obvious spots and leave the quieter rooms alone. Bring a key if you've got one, but don't risk your best kit just for this. You're here to open containers, get the score, and leave if things get messy.
Ground ARC Damage Is Free Score If You Pick the Right Targets
For the ground-based ARC enemy challenge, bigger targets are your best friends. Bastions, Bombardiers, and Leapers give solid progress, and you don't need to farm forever if you only want three stars. A single Bombardier or Bastion can be enough to push you over the useful score range, especially if the requirement sits around 4,000 points. Stay at a safe angle, use cover, and don't stand still while reloading. If you're in a higher Trial bracket and care about leaderboard placement, stack multiple ARC kills in one raid. If not, take the simple win and extract.
Computers and Melee Tasks Need Different Mindsets
The computer search trial is best handled in Dam Battlegrounds, mainly around Research and Admin. Head upstairs and sweep the offices. You'll find computers on desks and in small rooms, and the points come quickly once you know the layout. The melee damage challenge is a different story. It feels awkward at first, and newer players often panic. Bring adrenaline shots, find a Bombardier, and chip away with melee hits when it's safe. Watch for the gravity blast pattern. Hit, step out, reset, then go again. It's not glamorous, but it works, and it keeps ammo use low.
Spotters Are Easier With the Right Tools
Spotters can be annoying because they drift, scan, and rarely sit still when you want them to. You'll often see them near Bombardiers, especially around Buried City or the outer gate areas of Blue Gate. You can shoot them down if your aim is steady, but Seeker Grenades make the job much cleaner. Toss one when the Spotter is in range and let it track the target. That saves ammo and cuts down the time you spend exposed. If you're planning several Trial attempts, stock up before the run; some players look for ARC Raiders Items for sale to avoid going in underprepared, but smart routing and calm fights will still carry most of the work.