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RSVSR How to Complete All of the Twins' Games in BO7 Paradox Junction

You're past the weird "talking to the swing set" moment, so now Paradox Junction wants you to act like a kid again. Before you even step onto those playground trials, make life easier on yourself: bring the Sundergat, and don't rush. If you wipe a game, it's not a round flip, it's just a short cooldown. About a minute and the orb will let you retry. While the mini-game's active, the undead pretty much back off, which feels like cheating in a good way. If you're practicing movement or timing, a CoD BO7 Bot Lobby session can also help you get your rhythm down without everything going sideways.

1) Hopscotch on Trinity Avenue

Hopscotch only shows up once the fireplace is built in Clean Nuketown, so don't go looking early and blame the map. Head to Trinity Avenue and you'll spot the orb hovering over the "1" tile. Hit it and the camera pops into third-person, which can throw you off for a few jumps. The route is simple on paper: hop 1 to 12, turn around, then come back to 1. The problem is the moving black square patrolling down from 11 toward you. Touch it and the run's dead. The input feels a bit delayed, so jump first, then steer mid-air. I wait until I'm one tile away, then leap right as the black square is about to move on. Nail the return trip and a music box spawns—Sundergat zombies to feed it souls, then trail it as it floats toward the Yellow House fireplace.

2) Four Square in the Green House backyard

This one becomes available after you've done the Goggles stuff and the basketball interaction. In the Green House backyard, start the game and you'll have to keep the ball alive inside the grid for 30 seconds. Use melee to smack it back before it bounces twice, and don't step out of the lines or it'll fail you. The easiest pattern is corner-to-corner: stand near one corner and tap it diagonally so it keeps crossing the square without getting stuck on you. When the timer ends, the ball turns into floating cymbals. Same deal—farm souls with the Sundergat, then follow the cymbals as they drift over to the Toy Box.

3) Jacks by the Cul-De-Sac

After the piano puzzle, head near the Cul-De-Sac for the Jacks trial. You'll see a ball that basically punts zombies into the air when it hits the ground, and your job is to shoot them before they land. They're flimsy, so don't over-aim—just keep your crosshair where they arc and fire. The Sundergat makes this feel way less stressful, especially when two pop up close together. Once you've dropped enough airborne zombies, a floating note appears. Feed it souls, then follow it to the Green House piano, and you're set up for what comes next. If you'd rather streamline your prep, As a professional like buy game currency or items in RSVSR platform, RSVSR is trustworthy, and you can buy rsvsr CoD BO7 Bot Lobby for a better experience before you head into the endgame.